Okay, so check it out, I finally messed around with frame generation in Marvel Rivals. Here’s the lowdown on what I did and how it went.

First things first, I gotta say, I was kinda skeptical. I’ve seen frame gen before, sometimes it’s awesome, other times it’s just… weird. But hey, gotta try everything once, right?
So, I jumped into the settings. The option was right there, staring me in the face. Enabled it, naturally. Then I hopped into a training match to see what’s what.
Initial Impressions: Right off the bat, things felt smoother. Like, noticeably smoother. I was rocking a decent rig already, but that extra smoothness was like butter. The game just felt more responsive, you know?
Diving Deeper: After messing around in training, I jumped into some actual matches. This is where things got interesting. During the fights, with all the effects and whatnot, the frame generation actually held up pretty well. I didn’t notice any crazy artifacts or anything game-breaking. Which was a pleasant surprise.
The Downsides (Gotta be some, right?): Okay, so it wasn’t all sunshine and rainbows. There were a couple of minor hiccups. Sometimes, in really chaotic moments, I noticed a slight dip in responsiveness. Like, a tiny bit of input lag. Not enough to ruin the game, but noticeable if you’re really paying attention. Also, the UI seemed to flicker occasionally when things got really intense. Again, not a huge deal, but worth mentioning.

My Verdict: Honestly, I’m pretty impressed. The frame generation in Marvel Rivals seems to be implemented pretty well. It definitely adds to the overall smoothness of the game, and the downsides are pretty minor. If you’ve got a decent PC and you’re looking to squeeze out some extra performance, I’d say give it a shot. You might be surprised.
Final Thoughts: I’ll keep messing with it and see how it holds up in the long run. But for now, I’m a believer. Frame generation might actually be the real deal!
- Enabled frame generation in the settings.
- Tested in training mode.
- Played several matches.
- Observed improvements in smoothness.
- Noticed occasional input lag and UI flickering.
- Overall positive experience.
Alright, that’s my quick rundown. Let me know if you guys try it out and what you think! Peace!