So, I found myself with a bit of unexpected downtime last week. The kind where you’ve finished all the “must-do” stuff and your brain starts to wander. And for whatever reason, it wandered over to sports logos. Specifically, the Baltimore Orioles. Nice, classic logo, sure. But a thought popped into my head: what if it was… angrier?

I mean, why not? Sometimes you just want to see a bit more fight in a mascot. So, I figured, let’s give it a shot. It started, as these things often do, with a really vague idea. I knew I wanted an Oriole, and I knew it needed to look ticked off. That was about it.
First, I just started sketching. Old school, pen and paper. Lots of scribbles. My first few attempts? Honestly, they looked more like confused parrots than angry orioles. It’s funny how an idea in your head doesn’t always translate to the page right away. One looked like it had a stomach ache. Another just seemed mildly annoyed, like it had lost its car keys.
Getting the ‘Angry’ Right
I realized pretty quickly that “angry” is all in the details. I switched over to my design software because it’s just easier to iterate, you know? Undo is a beautiful thing. I started focusing on a few key areas:
- The Eyes: This was crucial. I played around with narrowed eyes, furrowed brows (or the bird equivalent), and trying to get that intense stare. Less “wide-eyed innocent,” more “I’m coming for you.”
- The Beak: A slightly open beak, maybe showing a hint of a snarl, or just a very determined, clamped-shut look. I tried a few versions, some more cartoonish, some a bit more aggressive.
- The Posture: I tried to make the bird lean forward a bit, maybe with its feathers a little ruffled, like it’s ready to pounce or argue a bad call.
There was a lot of trial and error. I’d draw something, look at it, and think, “Nah, still not quite there.” Then tweak a line here, adjust a curve there. It’s a bit like sculpting, but with pixels. You keep chipping away until it starts to look like what you envisioned. Sometimes you go too far and have to dial it back.
I spent a good while just on the head. Getting that aggressive tilt, the piercing eye, the set of the beak. It’s a delicate balance. Too much, and it looks silly. Too little, and it just doesn’t convey “angry.”

Colors and Final Touches
Once I had a silhouette and expression I was pretty happy with, I started thinking about color. Obviously, it had to be orange and black. But the shades matter. I went for slightly darker, more intense oranges and a really solid black to give it some punch. Added some sharper highlights and shadows than the traditional logo to give it a bit more of an edgy feel.
I also played around with the feather details. Not making it super realistic, but just enough to give it texture and make it look a bit more dynamic, a bit more fierce. The original Oriole is smooth, almost friendly. This one needed a bit of roughness.
Honestly, it took a few hours of fiddling. Moving things around by tiny increments, changing stroke weights, trying different feather patterns on the chest and head. It’s the kind of work where you get lost in it, and then suddenly you look up and realize a good chunk of time has passed.
In the end, I landed on a version that I felt pretty good about. It’s definitely an Oriole, but it’s got that fiery spirit I was aiming for. Not a masterpiece for the ages, just a fun little exercise. Sometimes it’s good to just make something for the heck of it, you know? Just to see if you can. And yeah, this Oriole looks like it’s ready for a fight. Mission accomplished, I guess.