Alright folks, let me tell you about my little adventure with the “subaru formula 1” project. Buckle up, it’s a bit of a ride!

So, it all started when I stumbled upon some images online. I was immediately hooked. The lines, the history… I had to dig deeper. After a bunch of research, I decided I wanted to build something myself. Not a real car, obviously, but something that captured the essence.
First things first, I grabbed some paper and started sketching. I’m no artist, but I needed to get the basic shapes down. I looked at a ton of reference photos, paying close attention to the proportions and details like the wings and the engine cover.
Next, I moved to the computer. I fired up my 3D modeling software. Now, I’m not a pro, but I know my way around the basics. I started with the main chassis, extruding and shaping it until it looked somewhat like the F1 car. This took a while, a lot of trial and error. There was a lot of cursing, believe me.
Then came the tricky part: the aerodynamics. Those wings are crucial, and I spent ages tweaking their shape and angle. I even tried to simulate the airflow a little bit, just to get a sense of how they would perform. Probably not accurate, but hey, it looked cool.
After that, I started adding the details: the wheels, the suspension, the cockpit. I found some great textures online to make it look more realistic. I even added a little driver figure inside! He’s not very detailed, but he’s there.

Finally, I exported the model and imported it into a rendering program. I played around with the lighting and materials until I was happy with the result. Then, I hit the render button and waited… and waited… and waited.
And there you have it! My own little digital “subaru formula 1.” It’s not perfect, but I’m pretty proud of how it turned out. It was a fun project, and I learned a lot along the way. Who knows, maybe I’ll try another one someday!
- Sketching: Grabbed paper, sketched basic shapes.
- Modeling: Fired up 3D software, extruded and shaped the chassis, added wings and details.
- Texturing: Found textures online, applied them to the model.
- Rendering: Exported model, imported into rendering program, played with lighting and materials.
Lessons Learned
This project taught me patience! 3D modeling can be tedious, but it’s also very rewarding. I also learned a lot about the design of F1 cars. I never realized how much thought goes into every little detail.
So, that’s my story. Hope you enjoyed it! Let me know if you have any questions.