HomeMotorcycle RacingCommon Inertia SSR Problems & How to Fix Them Fast

Common Inertia SSR Problems & How to Fix Them Fast

Alright, so I wanted to get server-side rendering (SSR) working with *. It’s supposed to make things faster, you know, better initial load times and all that. I’d been putting it off, but figured it was time to bite the bullet.

Common Inertia SSR Problems & How to Fix Them Fast

First, I dug into the Inertia documentation. Honestly, it felt a little overwhelming at first. There’s all this talk about setting up a separate * server, and I was like, “Whoa, do I really need all that?” But I kept reading, trying to piece it all together.

I started by installing the necessary packages. I think it was @inertiajs/server or something like that. Gotta make sure you get the right ones, otherwise, it’s just a recipe for disaster. I’ve learned that the hard way, believe me.

Then came the fun part – setting up the actual SSR server. I created a new file, I think I called it , and started following the instructions. It involved a bunch of require statements and some configuration stuff. To be honest, I wasn’t entirely sure what half of it did, but I figured I’d just roll with it and see what happened.

Trying It Out

I get to do the following steps.

  • I installed the Inertia SSR package.
  • I built my application for SSR.
  • I started the SSR server.

Once I had the server running, I needed to update my main application to actually use it. This involved changing how Inertia was initialized. I remember having to mess around with the resolve function and add some conditional logic to check if we were running on the server or in the browser. It was a bit of a head-scratcher, but I eventually got it working.

Common Inertia SSR Problems & How to Fix Them Fast

I fired up my app, and… boom! It worked! Well, sort of. The initial load was definitely faster, which was awesome. But I noticed some weirdness with some of my components. They weren’t rendering quite right on the server, and I had to do some digging to figure out why.

Turns out, some of my components were relying on browser-specific APIs, like window or document. Those don’t exist on the server, so I had to add some checks to make sure they only ran in the browser. It was a bit of a pain, but hey, that’s the life of a developer, right?

After a few more tweaks and some head-scratching, I finally got everything working smoothly. The initial load was blazing fast, and all my components were rendering correctly. It was a bit of a journey, but definitely worth it in the end. If you’re thinking about using Inertia SSR, I’d say go for it! Just be prepared for a little bit of a learning curve.

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