Alright, let’s dive into my little project with the Logitech MOMO Racing Wheel. I picked one up cheap at a garage sale, and figured, why not try to get it working on my modern PC?

First thing I did was unboxing the thing and giving it a good cleaning. This wheel had seen better days, covered in dust and grime. Used some basic cleaning wipes – nothing fancy. Just wanted to get the gunk off.
Next, I plugged it into my computer. Windows, of course, immediately acted like it didn’t know what was going on. No surprise there. It recognized something, but not correctly.
So, I started digging around online. Found a few forum posts about similar issues. Turns out, the original drivers are ancient. I needed a workaround.
After a bit of searching, I stumbled upon some community-made drivers and compatibility patches. It’s a bit of a gamble with these things, but I figured it was worth a shot. I downloaded the files – always scan them with your antivirus, kids! – and extracted them to a folder.
The installation process was a little clunky. I had to manually point Windows to the driver files in Device Manager. Right-clicked on the unrecognized device, selected “Update Driver,” then “Browse my computer for drivers,” and then pointed it to the folder where I extracted the files.

After installing the drivers, I restarted my computer just to be safe. Then, I launched the Logitech Profiler software (included with the community drivers). This is where I could configure the wheel’s settings, like force feedback and sensitivity.
Spent a good hour messing with the settings, trying to find something that felt right. Force feedback was way too strong at first! Had to dial it way down. Also had to play with the pedal sensitivity; the brake was super touchy.
Finally, the moment of truth: fired up Assetto Corsa. This is my go-to sim racing game. Went into the settings and mapped all the controls – steering, throttle, brake, buttons. Took a few tries to get everything right, but eventually, it was working!
Took it for a spin around the Nürburgring. The force feedback felt pretty good, and the wheel felt surprisingly responsive for such an old piece of kit. Definitely better than using a keyboard or gamepad.
It wasn’t perfect, though. There was still some noticeable input lag, and the force feedback wasn’t as detailed as on a modern wheel. But for a free project and an old wheel from a garage sale, I’m super happy with the result. I had fun geting my hands dirty and the wheel is working great.
