Getting Started
Found this stick figure puzzle game called Just Another Dream through a gaming forum post. Installed the game like any other flash file – just dragged it into the browser and it loaded right up.

First thing I noticed: no tutorial. Just a stick guy staring at some black platforms floating in a creepy purple void. Messed around with arrow keys before realizing it was WASD controls for movement. Fell off the platforms like five times trying to jump.
Stuck Almost Immediately
The first puzzle had these weird floating crystals and switches. I stepped on one switch and a bridge appeared – then disappeared the second I stepped off. Died so many times trying to sprint across. Finally realized I needed to find three rocks around the level to weigh down multiple switches at once.
- First rock was hidden behind some background vines
- Second was under a timed pressure plate I kept missing
- Third required stacking jump pads in a dumb trial-and-error sequence
Honestly almost rage-quit when the switch reset every time I fell. Took me twenty minutes just for this first puzzle.
The Physics Nightmare
Later there’s this section with upside-down gravity. My character started walking on ceilings while blocks and platforms rotated in different directions. Couldn’t figure out how to reach a door until I noticed these little glow spots on walls. Turns out you kick off them like wall jumps but only if facing the right angle.
Died constantly from:
- Forgetting which way gravity pulled
- Accidentally kicking backwards into spikes
- Misjudging jump arcs with inverted controls
Spent half an hour drawing gravity arrows on scrap paper. Looked like a mad scientist’s notes.
That Damned Boss Fight
Final battle against this floating shadow monster. Thought I needed to hit glowing weak points – nope. Every time I attacked, it counter-attacked with lasers. Only way to damage it was luring its own fireballs into three crystals scattered around the arena.
Took three tries to realize the patterns:
- First phase: bait the horizontal laser then slide under
- Second phase: make it chase you near crystals before dodging
- Third phase: jump on its back during stomp animation
Wrapping It Up
After four hours total playtime – including countless deaths – finally saw the ending cutscene. Weirdly emotional for stick figures honestly. No achievement pop-up, no credits roll. Just the main character fading into dust with soft piano music.
Honorable mention: the sound design creeped me out. Every jump had this squishy thud, and the boss made wet gurgling noises straight from nightmares. Might mute next playthrough.
