Alright folks, let’s break down my day digging into Marvel Rivals models. Started simple: just curious about future characters. Everyone talks leaks, right? Wanted to see it myself.

Getting My Hands Dirty
First, needed the actual game files. Fired up the game, let it update. While sipping coffee, dug around online for tools people use to crack these files open. Found a couple names thrown around – specific ones, you know the type. Downloads were slow, felt like watching paint dry.
Got one installed. Felt kinda janky, the UI looked straight outta the 2000s. But hey, if it works… Pointed it at the main game folder where Marvel Rivals lives. Crossed my fingers and hit “Extract.”
The Messy Dig
Boom! Thousands of files dumped onto my screen. Pure chaos. Textures, sounds, scripts – total spaghetti. Needed to sort through this mountain. Started searching file names using keywords like:
- “hero”
- “character”
- “mesh”
- “model”
Scrolled forever. Found placeholder folders, weird test assets. Then, bam! Folders with codenames. Stuff like “Spectral”, “MechaGladiator”, names you know aren’t in the current roster. Heart did a little jump.
Found model files inside. Tried loading one directly in the tool. God what a mess. Just a tangled wireframe blob, like digital spaghetti. Colors missing, proportions weird. Needed a proper model viewer.

Making Sense of the Glitchy Mess
Quick Google later, grabbed a free model viewer program. Felt more solid than the extractor. Loaded one of those “Spectral” files. Slowly, painfully, the viewer made sense of it. Still glitchy, but shapes formed.
- Clear humanoid silhouette
- Distinctive shoulder pads
- Unique head shape, maybe a hood?
No textures, just grey blocks. But the silhouette screamed “new character,” someone not announced. Checked another codename folder. This one had bulkier assets – chunkier limbs, maybe robotic? Hints of a different playstyle.
Why Bother Digging?
Sure, leaks surface online. But finding this stuff yourself? Different buzz. It’s like:
- Early Clues: Spotting potential kits. Is that shoulder pad part of an ability? Weapon shape?
- Scope of Plans: Seeing multiple folders suggests far more characters in development than just the next one or two. Pipeline looks busy!
- Potential Issues: Noticed some placeholder textures are super low-res even for WIP. Makes you wonder about optimization hurdles.
The thrill isn’t just the “what” but the “how.” Seeing the raw state before polish. Sometimes you stumble on a file named “Test_Environment_DontUse.” Makes me laugh – gives a peek into the dev chaos.
Final Thoughts
Was it easy? Nope. Hours wasted searching forums, downloading sketchy tools, loading glitchy models. Felt like digital archaeology. But piecing together those shapes from code names? Knowing what’s likely brewing? Totally worth the headache. Next time your game updates, dig around the files. You never know what grey spaghetti hero you might uncover.
