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Why was in the first age in the first battle so important? Understand its crucial impact on the worlds history.

Alright folks, gather ’round, lemme tell you ’bout this crazy project I tackled. The title? Yeah, “in the first age in the first battle” – sounds epic, right? Well, it was…kinda.

Why was in the first age in the first battle so important? Understand its crucial impact on the worlds history.

So, it all started when I got this idea, see? I wanted to build, like, a retro-style game, all pixelated and stuff, kinda like those old DOS games. And the theme? You guessed it, something ancient and war-torn. I envisioned this lone warrior, facing hordes of enemies, in, well, the first age and the first battle!

First things first, the engine. I went with Unity, ’cause I’m somewhat familiar with it. Downloaded the latest version, created a new 2D project, and boom – we got a blank canvas to work with.

Next up, the art. Now, I’m no artist, let me tell you. My drawing skills are, shall we say, rudimentary. But I ain’t one to back down from a challenge! I fired up GIMP (free and awesome, by the way), zoomed in like crazy, and started pixel-pushing. The warrior? Looked like a blocky mess. The enemies? Even worse. But hey, it’s retro, right? Charmingly bad is the goal!

Movement was tricky. I wanted that classic, stiff, arcade-y feel. Spent a whole day wrestling with Unity’s physics engine. Finally, I got something that felt…okay-ish. The warrior could walk, jump (sort of), and swing a sword (a ridiculously oversized pixelated sword, I might add).

Enemy AI? Don’t even ask. They basically just shuffled towards the player, like zombies after a brain buffet. But hey, they were numerous! I spawned ’em in waves, and suddenly, it kinda felt like a battle. A clunky, pixelated, hilariously unbalanced battle, but a battle nonetheless.

Why was in the first age in the first battle so important? Understand its crucial impact on the worlds history.

Sound effects! Can’t forget those. Used a free sound generator online to whip up some 8-bit explosions, sword clangs, and death groans. They sounded awful, but in a good way, you know? Adds to the “charm”.

Then came the level design. I threw together some platforms, a background that looked like a lava pit (because why not?), and called it a day. It wasn’t pretty, but it was functional.

The biggest hurdle? Balance. The game was either ridiculously easy or impossibly hard. Spent ages tweaking enemy spawn rates, damage values, and the warrior’s stats. I think I eventually landed on something…*. You die a lot. But, that’s the spirit of the game!

So, there you have it. “In the first age in the first battle” – a testament to what you can achieve with limited skills, free software, and a whole lotta stubbornness.

  • Learned a ton about Unity’s 2D tools.
  • Discovered I’m a terrible pixel artist.
  • Realized game balancing is pure witchcraft.

Would I do it again? Probably not. But hey, at least I can say I made a game. A really, really bad game. But a game nonetheless!

Why was in the first age in the first battle so important? Understand its crucial impact on the worlds history.
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